It was high time for me to deliver my final product of the cracking FX for shots 2, 3, and 4.
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For shot 3, I went ahead and applied a green toon shader in Houdini. This was for the compositors, so they could apply a key. In shot 3, the actor turns his head, so there's a lot of fine detail in the obscuring of the FX once he turns. If I were to just render out the FX as an EXR sequence with a transparency, you would be able to see the FX from the other side.
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During week 9, I found a brand new way to create cracks which grow much more organically than the animated clip node I had been using before! Unfortunately, week 9 was far too late to research all the nitty gritties of L-Systems, which I had never used. If I knew a little more about constructing L-Systems, I would have included it in the final product.
Sound
Having light experience with sound editing in the past, with a full SoundCloud library and experience with editing audiobooks, I happily stepped up to add the soundtrack to Beware the Obelisk. "Hallelujah" was used for the FX development clip above.
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This is the collection of sound effects I located and worked with to create the sound for our project.
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"Ugh" and "What" are very, very subtle in our video, serving to give a little more life and character to our actor, but they are actually my voice!
Finding the perfect audio clip to use is a meticulous problem of decisiveness and vocabulary. Using the right keywords can make the difference between finding the sound effect you want or not.
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After all the editing for the clean cut was said and done, this is what all the audio clips look like on my timeline.
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