So we have all this great footage- now what? Now it's time to decide which shots to use and finalize our cut. We need to get these raw MOV files to be frame sequences so we can use them in our 3D programs and comp them more efficiently. Our footage is set to 60 frames per second. Now, that's going to definitely be a challenge for rendering. We have to generate twice as many frames. However, the motion just looks so buttery smooth we're going to push forward and see how far we can go!
The next step to take with these sequences is to track the footage and create an FBX file containing the right camera. This FBX can used for both Maya and Houdini purposes.
For the Obelisk to look like it's really there in the scene, the textures on the model will have to look realistic. Since I'm in charge of creating the CG assets for our group, the onus is on me to pull this off. So, I start by collecting reference.
Base color and roughness.
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